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Written by Duane Pemberton   
Tuesday, 20 January 2009
What an interesting year 2008 proved to be on the GPU landscape – we had AMD come out of nowhere with its 4000-series chips which not only blindsided NVIDIA but also helped to bolster AMD’s market-share a bit and get folks in general more jazzed-up about graphics again. This is coupled with the notion that DX9/10 PC Games are finally starting to mature to the point where we’re seeing noticeable graphical advantages which are helping to elevate the overall gaming experience.

Yes, it’s a better time than ever to be a PC gamer and thanks to NVIDIA’s recently released GPUs, we’re seeing the price-to-performance ratio on today’s mid-to-high-end graphic cards produce frame rates that allow gamers to keep the resolutions high and the detail levels cranked. Most gamers these days are using 22”-24” LCD monitors which mean that the resolutions of 1680x1050 (native to a 22”) and 1920x1200 (native to most 24”) are the two key resolutions we’ll start focusing in on as well as AMD and NVIDIA – they’re obviously going to produce GPUs which can allow gamers to play today’s current games very well at these popular resolutions.

ASUS is amongst the first of several NVIDIA add-in board partners to release a GeForce 285 and 295 – the GPUs which power these cards are nothing more – essentially – than last year’s chips which have been die-shrunk into a smaller package – this means NVIDIA can ratchet up the clock rates, reduce power consumption which ultimately leads to lower heat emissions as well.

GeForce 285GTX:
The demand for single-GPU video cards is still the primary one – and to that end, NVIDIA’s 285 fits the bill quite nicely as a capable product which has the horsepower and price-point to take AMD head-on in this valuable market segment.


Using a 55nm die process, NVIDIA arms this GPU with a core clock of 648MHz, a memory clock at 1242MHz  (2484MHz DDR) and 1GB of on-board memory. The days of 512MB frame buffers are quickly coming to an end as we see games coming out which greatly utilize larger frame buffers.

NVIDIA acquired Ageia last year and this means we now get hardware physics acceleration built into the GPU – clearly this is only an advantage, however, if you have a game which can take advantage of it. There are a number of games out now which do with the most anticipated one called Mirror’s Edge – there are also a number of current games like Unreal 3, Graw2 and Warmonger which also use Physx acceleration.

In addition to this, the 285 can also use NVIDIA’s recently announced GeForce 3D Vision for “stereoscopic gaming” – in my opinion, however, I have yet to see or use any such device that I’d really desire to use.







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Article Index
ASUS GeForce GTX 285/295
GTX295
SLI and Test Setup
Call of Duty: World at War
Far Cry 2
Left 4 Dead
Fallout 3 and Dead Space
Conclusion
Last Updated ( Tuesday, 14 April 2009 )
 
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